Say it. Build it. Play it.

Describe the game you want. Genesis Road builds it. Voice-to-game powered by Rust, WebGPU, and local AI. No coding required.

Try Genesis Road

How it works.

genesis $ make a 2d platformer with a cat that collects fish
Creating world... player sprite (cat)... collectible (fish)... physics... done.
Playable at localhost:8080. 3 levels generated. Want to add enemies?

genesis $ add birds that fly left to right as obstacles
Added BirdEnemy with horizontal flight pattern. Collision = restart level.
Difficulty scales per level. Press SPACE to jump over them.

Built on real engine tech.

Rust + WebGPU

Near-native performance in the browser. Bevy ECS architecture. 80-95% of native speed via wgpu-rs.

Voice Input

Describe what you want in plain English. The AI interprets your intent and generates game logic, assets, and levels.

ECS Architecture

Entity Component System. Data-oriented design for cache-friendly performance. Process entities in contiguous memory.

Asset Pipeline

FBX/glTF import, texture compression, audio conversion, mipmap generation. Hot-reload while you play.

Physics

Rapier physics engine. Rigid bodies, colliders, joints. 2D and 3D. Deterministic simulation for multiplayer.

Multiplayer Ready

Client-server with prediction and reconciliation. Delta compression. Lag compensation. WebSocket transport.

Pricing.

Included with BlackRoad OS Pro ($50/mo). Create unlimited games. Export to web, desktop, and mobile.