Voice-Controlled Game Engine

Say it. Build it.
Play it.

Genesis Road is the game engine that listens. Describe your game in plain English. Watch terrain, characters, physics, and logic assemble in real time. No C#. No GDScript. Just your voice and your vision.

Explore the Engine See Voice Demo
Core Engine

What Unity and Godot should have been

A complete 3D game engine built from scratch for the AI era. Voice-first design. Local inference. No subscription fees. No forced cloud services. Your game, your hardware, your rules.

MIC

Voice-First Creation

Speak your game into existence. "Add a forest biome with fog." "Make the enemies patrol in groups of three." "Add a health bar that pulses when low." Local speech-to-intent pipeline with zero cloud dependency.

Whisper / local STT / intent parser
3D

Real-Time 3D Renderer

WebGPU-accelerated renderer with PBR materials, volumetric lighting, and dynamic shadows. Runs in the browser or as a native app. 60fps on a Raspberry Pi 5 with Hailo-8 acceleration.

WebGPU / PBR / Vulkan fallback
PHY

AI Physics System

Physics that understand context. Say "make the bridge collapse realistically" and the engine calculates stress points, fracture patterns, and debris trajectories. Not canned animations -- real simulation.

Bullet physics / neural sim
NPC

Agent-Driven NPCs

Every NPC is a local AI agent with memory, goals, and personality. They remember player actions across sessions. They form opinions. They gossip. Powered by on-device Ollama inference.

Ollama / agent memory / behavior trees
MAP

Procedural World Gen

Voice-guided procedural generation. "Create an island with volcanic terrain and ancient ruins." The engine generates heightmaps, biomes, water systems, and architectural structures from natural language.

Wave function collapse / L-systems
NET

Mesh Multiplayer

Peer-to-peer multiplayer over the BlackRoad mesh. No dedicated servers required. Players connect directly through WireGuard tunnels. Host a world from your own hardware.

WebRTC / NATS / WireGuard
Voice Demo

Build a game in 60 seconds

genesis-road voice session
You: "Create a medieval village on a hillside." [generating terrain... heightmap... 12 buildings... paths... done 2.4s] You: "Add a blacksmith NPC who sells swords." [spawning agent... personality: gruff, fair... inventory: 8 weapons... done] You: "Make it rain and add thunder sounds." [weather: rain... particle count: 4000... audio: thunder_loop... done] You: "Add a quest where the player finds a stolen anvil." [quest: The Stolen Anvil... 3 objectives... dialogue tree... reward: 50 gold] You: "Play." [compiling scene... attaching controllers... launching viewport... playing]
How It Works

From voice to playable in four steps

01

Speak

Describe what you want in plain English. Local Whisper transcribes your voice. The intent parser extracts game design instructions from natural speech.

02

Generate

The engine translates intent into assets, terrain, logic, and behavior. Procedural generation fills in the details. AI agents write NPC dialogue and quest structures.

03

Preview

See changes in real time in the 3D viewport. Walk around your creation. Test interactions. Adjust by voice: "make the trees taller" or "move the tavern closer to the river."

04

Ship

Export to WebGPU (browser), native desktop (Windows/Mac/Linux), or mobile. One-click deployment to your own server. No app store fees. No revenue share to the engine maker.

Comparison

Unity refugees welcome

FeatureGenesis RoadUnityGodotUnreal
Voice creationNativeNoNoNo
AI NPCs with memoryBuilt-inPluginPluginPlugin
Runtime fee$0 foreverPer install$05% royalty
Cloud dependencyNoneRequiredNoneOptional
Local AI inferenceOllama nativeNoNoNo
Mesh multiplayerP2P built-inPaid serviceManualPaid service
Export to webWebGPU nativeWebGL onlyWebGLLimited
Open engine codePublic codeProprietaryMITSource access
Pricing

Free to create. Free to ship.

Genesis Road has no per-install fees, no revenue share, and no subscription. The engine is free. Premium support and dedicated mesh compute are available for studios that need them.

Solo Creator

$0

Full engine access. Voice creation. Local AI. Export to all platforms. No limits on project size or team size. Forever free.

Studio

$49/mo

Priority mesh compute for AI generation. Dedicated multiplayer relay nodes. Advanced procedural generation models. Priority support channel.

Enterprise

Custom

On-premise deployment. Custom AI model training on your art style. SLA-backed infrastructure. White-label licensing for your own platform.